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C# Cannot Autodetect Which Importer To Use

I've been having so much trouble trying to use a .txt file in my Windows Phone game, and I thought maybe someone here could help me out. Move To Video Answer C# XNA - Read .txt file and create 2D array Tags: c# xna xna-4.0 streamreader By : diggersworld Source: Stackoverflow.com Question! What exactly are sleeping stalls versus waiting-rooms, for airport layovers? Reply Quote this error is happening on the compile, and the fbx file is set with the property "Compile". this contact form

Right click on your fbx file in the Visual Studio solution explorer Select Properties Choose "Autodesk FBX - XNA Framework" as the Content Importer Choose "Model - XNA Framework" as the I am planning on storing the level data in .txt files so that I can copy the contents of the .txt file to my clipboard and then paste it into a Not the answer you're looking for? From there, I can email the Word document to myself and then basically retrieve my level data.

Does The Amazing Lightspeed Horse work, RAW? If a reviewer makes significant contributions to improving a paper, may he/she suggest becoming a coauthor? The content projects do not know how to import files of this type as the project is designed to import files and convert them to .xnb format. .cs files go in

Reply to quoted postsClear » Forums » Home » Forums » The Technical Side » DirectX and XNA English (USA) English (USA) English (USA) (COPY) Mark Community Read Forums Members Under the properties of the text file in the project, choose Build Action: None and change the copy to output directory to as needed. There are no importers which handle this file type. I changed one method signature and broke 25,000 other classes.

Specify the importer that handles this file type in your project. C:\work\C#\XNA31\projects\scott_model_import\scott_model_import\Content\j2_complete1.FBX scott_model_import I exported this from Max 9 using the latest autodesk fbx exporter. There are no importers which handle this file type. It gives me the following error before the game even appears on the emulator: Cannot autodetect which importer to use for "Levels\0.txt". http://stackoverflow.com/questions/11957051/deal-with-an-importer-xna asked 4 years ago viewed 975 times active 4 years ago Related 4XNA Framework Importers3How do I import .tmx (Tile Map Editor) file into my XNA Project2C# XNA Cannot autodetect which

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Browse other questions tagged frameworks xna level or ask your own question. http://gamedev.stackexchange.com/questions/64491/unknown-error-xna-cannot-detect-importer-for-program-cs If I set the Build Action of the "0.txt" file to None instead of Compile, it runs my game fineon the emulator, but then it doesn't recognize that my "Levels\0.txt" file I haven't touched anything in the program.cs file –Evan Kohilas Nov 6 '13 at 8:50 2 Is the Program.cs in the Content Project or in the actual code project? more hot questions question feed lang-cs about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation

Join them; it only takes a minute: Sign up deal with an importer XNA up vote 0 down vote favorite I added test1.bin to the content of my game. Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy This works fine; however, I am now trying to do the same thing, exceptwith .txt files. Why did the best potions master have greasy hair?

There are no built-in importers or processors for .bin files, so unless you've defined some yourself, XNA can't figure out what you want to do with this file. When the game is /// run, it will be read in as a HeightMapInfo. /// public class HeightMapInfoContent { ///

/// This propery is a 2D array of floats, Add the txt file to the game itself (not the content project). 2. What now?

How do I reverse this javascript code? frameworks xna level share|improve this question edited Nov 13 '15 at 13:56 Brian Tompsett - 汤莱恩 3,133132776 asked Aug 5 '09 at 16:47 user151190 3828 I would include the I've been trying to use a StreamReader for a while, but it couldn't read the file when it was in the content project.

This post has been edited by Kilorn: 09 January 2012 - 08:30 PM Reason for edit:: Topic moved.

Back to top #2 Big Evil Corporation Members -Reputation: 507 Like 0Likes Like Posted 25 April 2009 - 01:26 AM What are you trying to achieve by loading a GIF Related 1287How to “add existing frameworks” in Xcode 4?0Game level read from file in XNA7Where to find a framework similar to XNA on Java2C# XNA Cannot autodetect which importer to use In your game, load the file using something like StreamReader ( http://msdn.microsoft.com/en-us/library/system.io.streamreader(VS.95).aspx) using a stream obtained through TitleContainer.OpenStream ( http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.titlecontainer.openstream.aspx), e.g.: stringlevel0Data=null; using(varstream=TitleContainer.OpenStream("0.txt")) { using(varreader=newStreamReader(stream)) { Reply Quote Error 1 Cannot autodetect which importer to use...

Tuesday, July 26, 2011 6:11 AM Reply | Quote Microsoft is conducting an online survey to understand your opinion of the Msdn Web site. Note that, if you're reading the raw data manually -- in other words, if you aren't using a ContentManager to load this file -- you need to set its Build Action How to harness Jupiter's gravitational energy? Started by kaisellgren, Apr 25 2009 01:24 AM Old topic!

c# xna share|improve this question edited Aug 15 '12 at 5:58 Craig Ringer 136k19225316 asked Aug 14 '12 at 16:47 user1594047 618 add a comment| 1 Answer 1 active oldest votes Specify the importer that handles this file type in your project. Is adding the ‘tbl’ prefix to table names really a problem? You'll need to look into sprite sheets, or other 2D frame animation methods. "The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. After removing the file, the game executed as per normal. What should I do when the boss "pulls rank" to get their problems solved over our customers' problems? When the game is being built, it is constructed by the /// TerrainProcessor, and attached to the finished terrain's Tag.

Turns out there was a duplicate of the original file in the content project area, where all the images are. what was I going to say again? I've searched the web as much as I could, but I haven't found a solution yet. The error no longer occurs when compiling and the file is included in the project.

Which OS To Use? Is it unethical to poorly translate an exam from Dutch to English and then present it to the English speaking students? So, should I use a different file format or just deal with having to manually copy the new level files over? Probability of All Combinations of Given Events Player claims their wizard character knows everything (from books).

Today's Topics Dream.In.Code > Programming Help > .NET Framework > MonoGame/XNA Cannot autodetect which importer to use HeightMapCollisoin Sample XNA Page 1 of 1 New Topic/Question Reply 7 Replies - 4437 Why had Dumbledore accepted Lupin's resignation? Tank-Fighting Alien lowercase breadcrumbs Why did the best potions master have greasy hair? I cannot use IsolatedStorage for this because no data will be present in it when the user installs my game.

There are no importers which handle this file type. Center trace between two pads iptables not dropping by IP and port? See: http://geekswithblogs.net/mikebmcl/archive/2011/05/08/xna-custom-content-pipeline-extensions.aspx. Error 1 Cannot autodetect which importer to use for "Levels\0.txt".

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